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About Metagod Creator

We build immersive temple and heritage experiences for VR — respectful, performance‑first spaces that blend research, accessibility, and game‑level craft. Made in India, for a global audience.

Our Story

Metagod Creator started with a simple question: how can technology deepen—not replace—the feeling of darshan and presence? We brought together artists, XR developers, and cultural advisors to design spaces where anyone can step inside sacred ambience from home, learn rituals respectfully, and feel calm.

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From early prototypes to ShivLok on Meta Quest, we built a pipeline that balances authenticity and comfort: accurate research, intuitive interactions, and performance targets that keep experiences smooth and welcoming.

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Principles we build by

Respect & authenticity

Rituals and narratives are designed with cultural advisors. Participation is optional and informative.

Comfort & performance

Unity XR with URP optimizations, 72–90 FPS targets, careful locomotion, and scene design that reduces fatigue.

Accessibility by default

Clear captions, Hindi/English support (expandable), adjustable guidance, and options for sensitive content.

How we Work

1) Research

Scripture & practice review with advisors, references from real temples, user interviews.

2) Design

Experience maps, UX flows, and visual development in Figma + concept art.

3) Build

Unity XR/URP, optimized assets from Blender/Substance, shaders, audio, and localization.

4) Test

Comfort QA, performance passes (72–90 FPS), and cultural review before release.

Meet the team

A tight, multi‑disciplinary crew of XR developers and artists, working with cultural advisors and sound designers to keep every experience respectful and performance‑first.

Rishab Verma

Creative Head

Leads vision, storytelling, and art direction across temple zones and campaigns

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Bahnijit Barman

Technical Artist — Unity XR

Bridges art and code: shaders, lighting, performance passes, and interaction systems.

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Chetan Luckchaura

3D Artist

Builds stylized yet grounded temple spaces with optimized topology and textures.

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Hardik Basera

Technical Artist — Unity XR

Tools, asset pipelines, VFX/Shader Graph, and build automation

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