About Metagod Creator
We build immersive temple and heritage experiences for VR — respectful, performance‑first spaces that blend research, accessibility, and game‑level craft. Made in India, for a global audience.
Our Story
Metagod Creator started with a simple question: how can technology deepen—not replace—the feeling of darshan and presence? We brought together artists, XR developers, and cultural advisors to design spaces where anyone can step inside sacred ambience from home, learn rituals respectfully, and feel calm.
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From early prototypes to ShivLok on Meta Quest, we built a pipeline that balances authenticity and comfort: accurate research, intuitive interactions, and performance targets that keep experiences smooth and welcoming.

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Principles we build by
Respect & authenticity
Rituals and narratives are designed with cultural advisors. Participation is optional and informative.
Comfort & performance
Unity XR with URP optimizations, 72–90 FPS targets, careful locomotion, and scene design that reduces fatigue.
Accessibility by default
Clear captions, Hindi/English support (expandable), adjustable guidance, and options for sensitive content.
How we Work
1) Research
Scripture & practice review with advisors, references from real temples, user interviews.
2) Design
Experience maps, UX flows, and visual development in Figma + concept art.
3) Build
Unity XR/URP, optimized assets from Blender/Substance, shaders, audio, and localization.
4) Test
Comfort QA, performance passes (72–90 FPS), and cultural review before release.
Meet the team
A tight, multi‑disciplinary crew of XR developers and artists, working with cultural advisors and sound designers to keep every experience respectful and performance‑first.

Rishab Verma
Creative Head
Leads vision, storytelling, and art direction across temple zones and campaigns

Bahnijit Barman
Technical Artist — Unity XR
Bridges art and code: shaders, lighting, performance passes, and interaction systems.

Chetan Luckchaura
3D Artist
Builds stylized yet grounded temple spaces with optimized topology and textures.

Hardik Basera
Technical Artist — Unity XR
Tools, asset pipelines, VFX/Shader Graph, and build automation